Entries in publishing (9)

Thursday
Apr142011

The Napsterfication of Learning

By Graham Brown-Martin

I’ve recently enjoyed the honour of being invited to present keynote talks at conferences in the UK and US. I rarely give talks at my own events so it’s great to have the opportunity to attend and speak at others.

My general topic has been “Disruption, Innovation and Learning” that being the theme for LWF during 2011 and usually why I’ve been invited. However I like to customise my talks to the audience whom I’m addressing and the general themes of the events themselves plus I don’t like giving the same talk twice.


Will you choose the red pill or the blue pill?

 

The events I’ve attended have been well organised and well attended with interesting and many inspiring delegates so my comments here are not intended as a critique but a general observation about the teaching profession and our existing formal establishments for learning. Each event has, by their nature, attracted progressive educational thinkers, practitioners and innovators with a keen interest in deploying the kind of technologies that many young people are already using as opposed to the kind of bone-headed technology that has been forced upon many learners by less enlightened practitioners.

However, what has become clear to me during the events I have participated in as a speaker as well as the events I have hosted is that whilst the discussions are around potentially disruptive technologies such as mobile, video games and social media the real impact of these technologies, like an elephant dancing on the table, is rarely considered.

Common themes emerge such as how we might integrate these technologies into the classroom or within existing teaching practice rather than how these technologies might genuinely change or disrupt the way we teach and learn.

So are we to go through another cycle of missed opportunity as a result of trying to fit the 21st century into the 19th?

Are we really going to carry on talking about how we might use clunky learning platforms on mobile and gaming devices? How we might integrate iPads with Interactive White Boards? How the over-priced and over-maintained LMS might integrate with gaming platforms? How we might apply gaming mechanics to tired educational software? How we might enable the teacher with admin rights or other controls on a learners personal device?

I could go on ad-nausea here but I think you get my point.

compare and contrast

There’s been an on-going industrial-institutional complex at play here for at least the past 30 years that has ensured the continued irrelevance of technology to learning in the formal setting which has been a gift to those in government who would like to opt our learners out of the 21st century and return to back to basic teaching practice. This would be fine of course if our learners where joining a back to basics, 1950’s world after they leave their formal education.

You know what I’m talking about here, technology designed to replicate and support existing teaching practices and formal learning environments which quite frankly haven’t changed a great deal since the mid-20th century. As I’ve oft said the problem with this approach is that we get the same, often mediocre, results only quicker.

What do young people say?

 

When I retired the Handheld Learning Conference after 5 years at the height of its growth and success (2,000 international delegates) it was because I believed that the argument had been won. I just couldn’t see the point of more navel-gazing about devices. There could no longer be a question about the value of the connected learner who had near permanent access to learning via their mobile device.

Or could there?

Naively I didn’t count on the legion of practitioners or IT job-worths who were still thinking in the context of the mobile or tablet device as a laptop replacement and set about retro-fitting these modern marvels with the same garbage that didn’t work very well even on laptops. They must have missed the memo about the shift in computing that has left the desktop PC all but dead and the laptop on death-row.

So my question is what will happen when every learner has their own iPad like device, permanently connected to the internet without filtering and other controls?

What disruption might this enable?

So the analogy or even challenge that I make is what would the Napster of learning look like?

I’m referring to the original Napster that Shawn Fanning introduced in 1999 that despite being illegal changed the music industry and the way we access music forever. I’d venture to say that without this ingenious act of piracy the iPhone and iPad that we know today would not exist. As Matt Mason opined "piracy drives innovation" and as Stephen Heppell has said “technology + people, breaks cartels”.

Napster to my mind was a text book example of this.

The enabling technology for this disruption was the Internet and affordable, readily available computing that sent shock waves through the industry paving the way for legal platforms such as iTunes.

Napster effectively disintermediated our access to music, it took out the middle men, bypassed the record labels, the record retailers and connected the listeners directly to the music. It also meant that many artists, the creators of the music, didn’t get paid and even today it is estimated that 95% of all music downloads are illegal. However the savvy artists and labels who embraced the disruption used file sharing technology to launch themselves and shifted their revenue streams to live performances.

Interestingly Napster and illegal file-sharing didn’t damage the independent record labels who were innovating as much as the majors who were largely innovation-free and relied on re-releasing proven artists and old recordings in new formats.

I think we can draw some interesting parallels here to what is already happening in the world of learning.

Understanding who the client is here is easy. But who or what are the middle-men? Who are the cartels? Who are the artists and who are the new artists that will embrace this inevitable disruption? How will they get paid?

And what of the physical school or university building?

I’d love to hear your thoughts!

Addendum added August 17th 2011 - Video of talk given at the Edinburgh Interactive Festival 2011

 

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Thursday
Jan272011

Jimmy Wales, Wikipedia, LWF Talk, London 2011

Knowledge, collaboration, freedom & learning

Jimmy Wales is the US Internet entrepreneur and wiki pioneer best known as the founder of Wikipedia. "Imagine a world in which every single person on the planet is given free access to the sum of all human knowledge" Jimmy asks us in this talk and discusses how Wikipedia has grown, the impact it has made and the people who contribute to its creation.

Jimmy discusses future directions for Wikipedia and Wikia, Inc

Thursday
Jan272011

Genevieve Shore, Pearson Plc, LWF Talk, London 2011

Is book publishing dead? Embracing digital disruption

Genevieve Shore is the Director of Digital Strategy for Pearson Plc and is responsible for their global strategy for digital technologies. Genevieve describes how she encourages Pearson to embrace the inevitable disruptions that the digital world brings to one of the worlds largest publishing companies and demonstrates how this is being achieved.



Thursday
Jan272011

David McCandless, Information is Beautiful, LWF Talk, London 2011

Data visualisation, infographics & learning

David McCandless is an information designer, visualiser and author of the Information is Beautiful book and online resource. David demonstrates through his own work how it is possible to cut through information overload and make sense of the vast quantity of data that we are confronted with in our everyday lives.

Wednesday
Jan262011

David Samuelson, Pearson Plc, LWF Talk, London 2011

Video games & Pearson Plc

David Samuelson, EVP and Director of Games & Augmented Reality for Pearson Plc discusses his organisations approach to digital which now accounts for one third of all Pearson's global revenues. David presents a number of key Pearson initiatives in the gaming space including Poptropica.

David is responsible, as part of Pearson plc’s digital strategy team, for exploring new global business opportunities across Pearson’s education, trade publishing and information businesses in the fast growing games industry, and leveraging emerging new technology such as augmented reality. Pearson’s current gaming-related initiatives include Poptropica, a very popular virtual world where kids learn as they explore, and an investment in Tabula Digita, a math game company, among others.